This is a followup to my previous post “Blender and World Creator Workflow - Surface” and in this one we’ll be dealing with bringing over the fancy textures you’ve applied to your World Creator 2 project. We’re going to start with a three texture setup, having more textures becomes much harder to model with this method and is left as an exercise to the reader.
World Creator Add some dope textures to your world!
This post will be a quick tutorial on importing your sick terrain from World Creator 2 into your Blender project. I’ve done this a few times so far, including in my most recent post. Now I’ll walk you through the process of exporting and importing the surface layer - not including textures (future post).
World Creator Make something dope! Go to Export in the top-right corner, make sure you’re on the Surface tab and set the following settings: Map Type: Terrain Height-Map.
“Corporal, when you said we had a five star hotel to stay in…”
“Private I specifically said it was a five star hotel, past tense.”
Process After what felt like a relatively no good success on other renders I had worked on, I decided to try something a bit easier as a concept. Using my basic Blender workflow I started with a relatively flat (max 100m height) desert scene in World Creator Standard, then added one building group from the KitBash3D Aftermath set.